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An Idea I've Been Playing With

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So here's the situation. The classes plugin does not have a set time of release due to IRL complications. So we essentially have 3 options and they are as follows:

Option 1: Wait for classes
This could be any amount of time as we have no idea when these are estimated to be released.

Option 2: We release with No classes
No my favorite option, but we basically release with no classes, have a wide variety of weapons and boss loot available and just add classes when they are ready

Option 3: Create your own classes
A pretty fun idea, but it may take some time to properly execute and balance. Essentially, there are pieces of loot that have a skill or stat associated with them and you design your own class based on this loadout.
Example (Made these up on the spot):
- Leather Helmet of Leaping: Wearing on the head slot allows a slight increase to jump height

- Iron Chestplate of Toughness: Wearing on the chest slot allows a slight decrease to damage taken with a decrease to movement speed as well

- Iron Pants of Explosions: Getting damaged while wearing these has a chance of causing an explosion (damaging both you and the players around you)

- Gold Boots of the Flame: On getting damaged, flames have a chance of spawning around you

- Diamond Sword of Haste: On right click, you get 2x speed for 10 seconds

These are just examples and may not end up in the game if we go through with this. This would require balancing frequently, but would be a fun method of gameplay and would allow you to create your own class loadout. We would do this in a way such that basic items are plentiful (basic skills such as haste/bandage/etc...) but more complicated skills are rare and obtainable through boss drops/mob drops and other means.

Let me know what you all think. I'll gladly embrace any of these options if it's what the community prefers. As far as the fancy weapons and whatnot goes, even if we have classes, these will be available to an extent, but will not be as crazy with the skills involved.
What's a fistflame
Posted Sep 21, 17 · OP
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Oh also, we will have a partial keep inventory (this has always been our plan) in which you keep a percentage of the items you hold on death. This would make bringing cool weapons into RPG or PvP slightly less risky and a more viable option.
What's a fistflame
Posted Sep 21, 17 · OP
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Option Three seems fun, but implementation would have to be on point in order to make it work. Otherwise it seems that it might get boring, one solution would of course be hunting for rare items or fighting powerful bosses. This would help the rpg side and complete pvp at the same time. Balancing classes wouldn't be an issue because everyone could just work for better gear.
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Posted Sep 21, 17
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wrote:
Option Three seems fun, but implementation would have to be on point in order to make it work. Otherwise it seems that it might get boring, one solution would of course be hunting for rare items or fighting powerful bosses. This would help the rpg side and complete pvp at the same time. Balancing classes wouldn't be an issue because everyone could just work for better gear.

It would be pretty easy for me to continue adding more of these items. Bosses would be big carriers of this and the Raid Boss Tower which I will be working on will be helpful in making loot available. We would make a conscious effort to make this loot available and worthwhile
What's a fistflame
Posted Sep 21, 17 · OP
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This'll work, sooooo server eta? We need to hurry up before I get aids or some shit
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Posted Sep 21, 17
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I think no classes is fine as long as there's nice loot to collect, plentiful potions and all.
weiner
Posted Sep 21, 17
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Make a poll
Posted Sep 21, 17
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This'll work, sooooo server eta? We need to hurry up before I get aids or some shit

I've been getting loot together all day. Now I just need to make it. I have other IRL priorities atm, so after I talk with the team, maybe i'll have some more concrete answers for a release date
What's a fistflame
Posted Sep 21, 17 · OP
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yeah im ok without classes as long as the loot is cool
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Posted Sep 22, 17
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Secret Flame
We could always have preset classes that can be upgraded with ingame currency.
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Posted Sep 27, 17
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